• Members 1 post
    Feb. 4, 2018, 10:05 a.m.

    I've noticed that the crew located inside of the turret for the German kph pz. 70 does not rotate when the turret does.
    Also, the crew inside of the turret for the USSR
    K-91 is offset in a way that the crew are further back from where the turret is actually located.

  • Feb. 4, 2018, 8:44 p.m.

    Yes it's a bug. I use crew and modules from wot console game since only there locations of crew and modules are available on the client. In most cases it works fine, since the tanks are the same on console and in blitz. But for these particular cases it doesn't work well. Especially the german pz. 70 is seems to be blitz unique tank and is absent in console version of the game, but his id matches the other console tank, so the app thinks the two tanks are same and shows the modules in a wrong way, they are from other tank.

  • Feb. 9, 2018, 9:24 p.m.

    Unfortunately the kpfPz70 only exists in blitz. Blitz is the platform with the least information available, so most often the info, like here, crew and modules location is taken from console.
    Some tanks like Dracula have no equivalent, in which case armor inspector displays an apology message. Unfortunately in the case of KpfPz70 the console has another tank using the same code :/

    In such cases, there are usually ways to infer the crew position, from the viewports, for the driver, the cupola for the commander, the exit hatch for the gunner and or loader. The engine is very large and in the middle, in front or after the turret depending on forward or backwards mounted turret, and often times right underneath the heating vents. Gas tanks and ammoracks are the most difficult to locate, has tanks because they could be anywhere, ammoracks because it’s usually broken down into smaller bits, and WG can decide to only fill the bottom parts of the racks, especially in or around turrets, making the racks low in position or small in volume.